2. Mask Hero

Basic Information

Item

Details

Game Title

Mask Hero

Genre

Idle RPG

Platform

Mobile (Android/iOS)

Target Audience

Males aged 10-30s (Gen MZ)

Launch

July 2025 (North America)

Game Story

A research organization studying lifeforms experiences a device malfunction, causing mutant creatures to attack. While defending against zombies, the protagonist gets wounded but discovers they don't turn into a zombie. To clean up the incident and recover the device, the protagonist puts on a mask and heads to the battlefield.

Game Features

Core Concept

An idle game focused on 'RPG'

  • Randomness Fun: Randomness incorporated into content and growth elements

  • Idle Elements: Lightweight RPG experience for casual enjoyment

  • Strategic Fun: Diverse playstyles implemented through skill combinations and equipment

Key Game Elements

1. Skill System

  • 24 Active + 18 Passive skills developed

  • 4 Active + 2 Passive skills equippable in-game

  • Strategic skill combination planning based on passive skill synergies

  • Preset feature to save skill settings for different situations

Example:

Passive: Double Tap, Adrenaline (strengthened when skills are used frequently)
Active: Dash, Buster Shot, Magnum Shot, Rush Spin (short cooldown and high coefficients)

2. Supply System

  • Supply recharge every 1 hour (clicker-style)

  • Armor level, rarity, and potential abilities all randomized

  • Equipment presets available for different purposes

3. Guild System

  • Growth, cooperation, and competition among guild members

  • Community formation within guilds

  • Competitive content to be added in the future

4. Robot & Mining

  • Mines operate automatically even when offline

  • Grown robots assist the player in main battles

  • High growth curve in mid-to-late game to encourage continued play

5. Various Dungeons

Dungeon

Description

ES Land

Defeat zombies → Earn gold

City Outskirts

Dismantle scrap → Obtain currency

Pet Factory

Free pets → Obtain pets & currency

Abandoned Lab

Defeat boss zombies → Obtain currency

Repair Shop

Destroy facilities → Obtain currency

Boss Dungeon

Defeat boss → Obtain special supplies

Tower Dungeon

Clear tower → Requires strategy

6. Events

  • Seasonal and commemorative themed events

  • 3-year development roadmap established

  • Localized global events

Revenue Model

  • Gacha System: Acquire skills & equipment

  • Pass Products: Growth assistance passes

  • Costumes: Costumes with possession effects

  • Ad Revenue: Approximately 10% of total revenue

Strategy:

  • Early Stage: Retention strategy to improve DAU

  • Late Stage: Content additions to encourage monetization

Launch Schedule

  • July 2025 - North America launch

  • November 2025 - Sequential launches in Taiwan, South Korea, and other regions

Representative Image












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