2. Mask Hero
Basic Information
Item | Details |
|---|---|
Game Title | Mask Hero |
Genre | Idle RPG |
Platform | Mobile (Android/iOS) |
Target Audience | Males aged 10-30s (Gen MZ) |
Launch | July 2025 (North America) |
Game Story
A research organization studying lifeforms experiences a device malfunction, causing mutant creatures to attack. While defending against zombies, the protagonist gets wounded but discovers they don't turn into a zombie. To clean up the incident and recover the device, the protagonist puts on a mask and heads to the battlefield.
Game Features
Core Concept
An idle game focused on 'RPG'
Randomness Fun: Randomness incorporated into content and growth elements
Idle Elements: Lightweight RPG experience for casual enjoyment
Strategic Fun: Diverse playstyles implemented through skill combinations and equipment
Key Game Elements
1. Skill System
24 Active + 18 Passive skills developed
4 Active + 2 Passive skills equippable in-game
Strategic skill combination planning based on passive skill synergies
Preset feature to save skill settings for different situations
Example:
Passive: Double Tap, Adrenaline (strengthened when skills are used frequently)
Active: Dash, Buster Shot, Magnum Shot, Rush Spin (short cooldown and high coefficients)2. Supply System
Supply recharge every 1 hour (clicker-style)
Armor level, rarity, and potential abilities all randomized
Equipment presets available for different purposes
3. Guild System
Growth, cooperation, and competition among guild members
Community formation within guilds
Competitive content to be added in the future
4. Robot & Mining
Mines operate automatically even when offline
Grown robots assist the player in main battles
High growth curve in mid-to-late game to encourage continued play
5. Various Dungeons
Dungeon | Description |
|---|---|
ES Land | Defeat zombies → Earn gold |
City Outskirts | Dismantle scrap → Obtain currency |
Pet Factory | Free pets → Obtain pets & currency |
Abandoned Lab | Defeat boss zombies → Obtain currency |
Repair Shop | Destroy facilities → Obtain currency |
Boss Dungeon | Defeat boss → Obtain special supplies |
Tower Dungeon | Clear tower → Requires strategy |
6. Events
Seasonal and commemorative themed events
3-year development roadmap established
Localized global events
Revenue Model
Gacha System: Acquire skills & equipment
Pass Products: Growth assistance passes
Costumes: Costumes with possession effects
Ad Revenue: Approximately 10% of total revenue
Strategy:
Early Stage: Retention strategy to improve DAU
Late Stage: Content additions to encourage monetization
Launch Schedule
July 2025 - North America launch
November 2025 - Sequential launches in Taiwan, South Korea, and other regions
Representative Image





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